Play Shellfire and lead your team to victory in this exciting and action-packed MOBA FPS.
Choose from a wide variety of characters, use different weapons, and obliterate your enemies.
Get the latest heroes and skins and try them out in a variety of game modes!
Although Overwatch and Paladins aren’t exactly the first-ever hero-shooters to ever grace the gaming world, their popularity opened the floodgates. Today, hero MOBA FPS games are extremely profitable and countless players love it. After all, it gives FPS players something different and there’s a huge appeal to class-based games considering these let you play according to your play style. With that said, Shellfire is one of these games that tries to live up to player expectations. Unfortunately, it kind of falls flat and is victim to a few pitfalls. Regardless, it’s still a fun experience at its core and is something you might want to try out. Let’s take a look at what it has to offer.
Shellfire is a hero FPS and MOBA title served up in a neat little package. You’ll enter matchmaking, select a hero, and start fighting. The controls work like a typical MOBA. You’ll move around with a digital joystick, while your jump, attack, and skill buttons are outlined on the right side of the screen. In addition, you’ll also aim by dragging your finger on the right side of the screen. Despite having a small screen, buttons are arranged in a seamless and intuitive manner. This ensures you’ll only go through a short learning curve you’ll have to go through before playing.
Shellfire’s main appeal is of course, its hero FPS elements. There are a variety of heroes to choose from. These range from a hardcore looking ninja called Senju, a gentleman mage named Stephen, and even a samurai named Lee. However, if you’ve played Paladins and Overwatch before, some of the characters will feel and even look familiar. Nevertheless, there’s enough variety to choose from, even if the heroes are switched out and unplayable due to a weekly rotation mechanic. You’ll be able to select heroes that suits your overall play style.
Speaking of variety, Shellfire has several game modes. These range from the usual team deathmatch mode and a zombie mode. The most played one however is the conquest-type mode wherein both teams compete to control a single point on the map.
Shellfire’s overall feel seems a little slow and clunky. It fails to simulate the quick and fast-paced feel of other hero shooters. You don’t jump around, teleport, or move fast. Almost all characters simply run at a jogger’s pace. Though you could attribute this to the control limitations, it’s just amusing seeing characters who are supposed to be ninjas or fast-moving assassins walk around clumsily.
In terms of presentation, Shellfire looks comparable to a late 2000s free-to-play shooter. It’s just not good enough to impress. Even the visual cues like health bars, crosshairs, and other effects look like they were made with a constrained budget. It’s just not made to impress. Add in the audio aspects like music and voice acting which are average at best, and you’re left with an underwhelming experience. On a positive note though, the game rarely suffers from any framerate drops or optimization issues.